Monday, 23 October 2017

Sky Jamming


When it came to performance, flight characteristics and secondary ordinance choices, the premium tier VII J4M Senden was the closest aircraft in World of Warplanes to a Japanese Heavy Fighter that you could get, until the same tiered Tachikawa Ki-94-I arrived on the scene.

In the pre-2.0 days, the Jammer (as know by quite a few folks) was best suited to the Boom and Zoom playstyle, since it had a fantastic climb rate (by Japanese aircraft standards) and was somewhat inflexible to maneuvering combat. The fairly accurate machine guns would easily shred an opponent caught in the crosshairs and when the main cannon scored a hit, would turn them into confetti.

There were a few downsides to this plane. Since it was Japanese, it lacked armor and was prone to catching fire, thanks to not having a self sealing fuel tank, the engine was slow to recover power after a heavy boosting load and it's a big, easy to spot target in the sky.

Despite all of that, I think I performed reasonably well with the Jammer in the past, taking on and adjusting to the learning curve of this aircraft. The question is, would any and/or all of that transfer to 2.0?


Great outcome, but not a stellar exhibition of my skills or use of that particular plane.

To critique myself on a few points, I made some poor targeting choices, wasted a lot of power/energy in maneuvers and raced off to battle a group of foes without team support.

Best to use this as an example of NOT how to fly it.

Sunday, 22 October 2017

Flying Tank No More


It has to be well over a year since I flew any of my Soviet attack aircraft and in that time, got used to flying faster, more maneuverable and very frail in comparison fighters. Now, couple that admission with all of the changes that came in Update 2.0. (including the revamped ground targets) and I thought I had a real disaster on my hands.

From my own memory, the premium, tier V IL-2 (mod.) I selected to demonstrate for one of my YouTube viewers didn't fly nearly as I expected it to. It is still the big lumbering and clumsy object that should fall from the sky at any moment, but more so now then ever before.

To the pleasure and delight of one certain player, it's "superhuman" armor feels thinned to being nearly nonexistent. My IL took more punishment than other aircraft I have flown thus far, but not quite up to the levels I remember. And of course, there was the "never miss" rear gunner, either suffering from a severe hangover or his gun has been loaded with more blanks than live rounds. Switching to manual aiming didn't seem to help with this.

However, my observations are based on a three battle session, the first two being defeats and the final victory....

Friday, 20 October 2017

Brokenhearted Hurricane


If you have been following me for any length of time in the past, you may recall my previous comments about the only Hawker Hurricane currently in World of Warplanes. If you are new to this topic, then I will bring you up to speed by saying it has been a relatively constant exercise in disappointment.

To summarize, the Hawker Hurricane IID has been an aircraft suffering from a chronic identity crisis. Relabeled as a Multirole shortly after it's introduction to the game, it flies and fights unlike it's designation. In my (and a few others) opinion, it is a British version of the German Junkers Ju 87G or all gun Stuka variant attack aircraft of the same tier. Why this hasn't been seriously considered and corrected yet?

However, with the sweeping changes that came in Update 2.0, I figured I would see if the Hurricane benefited in any way with the recent game overhaul....


Despite the outcome, I wasn't pleased with my own performance in this aircraft, at all. In the pre-2.0 days, I was able to figure out and make the Hurricane be somewhat more effective in aerial combat, in this post-2.0 era, I was struggling and fighting with it in just about every way possible.

The Hawker climbs much better than before, but those big 40mm cannons were hard to aim and hit a target for meaningful damage. The plane just can't take a hit itself (the real ones were built mostly of wood, that bit of historical accuracy feels a little over exaggerated now) and the engine boost seems to be exhausted too quickly, when compared with other aircraft of the same class and tier.

Too bad, I had high hopes, but for me, it's grounded, again.

Thursday, 19 October 2017

Culling with a Curtiss


If there is one aircraft that 2.0 has made huge impact one, it's the tier V premium Curtiss P-40 M-105. 

This Lend-Lease, Soviet powered, American plane was mediocre at best in the pre-2.0 days. Poor climb rate, due to a highly asthmatic engine and machines guns that felt considerably weaker than it's American counterparts, it wasn't a whole lot of fun to fly. Sure, I might have had a few great matches in mine, but those were rare and very reliant on the circumstances playing into my favor.

However, 2.0 has changed this aircraft more into the winged terror it should have always been....


I played it from a defender/interceptor role and didn't bother with the optional wing mounted rockets. I was amazed I was able to climb up to where the enemy bombers were flying and took a few down for good measure. The machine dealt out slow, but fairly reliable damage and diving down on adversarial attack aircraft paid back the dividends.

Granted, one battle doesn't set the standard for future expectations, but this sortie does show promise from the changes that came with the latest update, especially for this aircraft.

Monday, 16 October 2017

Ring my Bell!


Although I can't quite put my finger on why, but I have always been drawn to the unique design of the Bell P-39 Airacobra. Perhaps, it was the unusual mid engine layout, or even it's odd football-with-wings shape, I have given up trying to rationalize the draw to it long ago. Despite that, I had never owned any prototype or production version in Planes, until now.

Part of the recent Corsair Promotion, along with the French SE 100 Heavy Fighter, I have now put the Naval prototype, tier V XFL Airabonita into my fleet.

The armament configuration isn't new, two machine guns supporting a heavy, large caliber cannon, many other aircraft in the game have this kind of setup. It was the low to mid altitude maneuverability and weapons package together I was looking forward to, especially with the changes in 2.0.

I have flown this before, including the higher tiered, Soviet marked P-39Q-15 in previous CT servers and produced mixed results based on the mechanics and adversaries of those pre-2.0 versions.

But that was then, this is now....


Despite most of the damage I am producing comes from the machine guns, when I do score a hit on the proverbial mosquito with the big meteor cannon, it hurts them, badly. So far, the XFL is doing alright, more flights and practice might help. Perhaps, it's time to consider putting a higher tiered, better armed Bell P-63 Kingcobra into the game?

A strategy I have been experimenting with is assisting with capturing the nearest points, defending those areas as much as possible and when the Squall Line is activated (when respawning is turned off), go on the offensive against enemy aircraft. So far, it appears to be working not too bad, if I can maintain some consistency. A few more battles will show me if I am on the right track with this, or not.

Sunday, 15 October 2017

Up til now....






So, after playing out over a dozen battles in Update 2.0, here are some of my thoughts, for those of you interested in reading them.

While Conquest isn't an original to Planes concept (quite a few people out there are quick to point out another game of this genre that has the very same thing), it does offer an alternative to the same old - same old Team Deathmatch mode that has been the mainstay to this game since it's inception. However, the grievous error came by forcing it as the only choice to play the game, turning off and away quite a few members from an already small playerbase.

Although too late to suggest and implement now, but perhaps having both modes available as a selectable option (as seen in other WarGaming titles) and collecting statistics from those player choices might have smoothed out the current mixed emotional situation before it even started (if Deathmatch is just on a temporary hiatus and will return in the next few updates from now, making an announcement about that very soon might also help matters).

The removal of Birthday Missions (although announced to return) was enough reason for some people to not login and play for a bit. With no goals to try and complete, why bother?

As for the gameplay itself, I have gotten used to the ingame changes to how the aircraft fly and perform (more or less) and configured my controls to offer up results that nearly mirror my 1.9 settings as close as I can get them. I can't understand why they were reset or who thought that was even a good idea to do so, but I just quietly fixed the problem and moved on.

For me, there is a lot of missing information from my screen as I try to do battle in 2.0, that was there in 1.9 and before. I certainly hope this is also returned in a near future update as a form of partial restoration or a selectable option from the Settings menu (I may consider installing a mod that does this, from a trusted source of course). Some people can honestly relate to just how critical it is to know particular things concerning the aircraft, it's current state and knowing who/what is going on in the environment around them, it's been know to be a game changer.

There are some superficial things I really like (such as the former El Halluf, now just known as North Africa, complete with pyramids) and some I don't (a few enemy planes I have shot up and caused them to explode right in front of me, at very close range, left me seeing spots for a few seconds). Some sounds and music are an immersive improvement, others are just downright annoying.

I find myself with agreeing with many others that this does feel like an unfinished product and a lot of work needs to be done to it yet. Some players may return in future updates, if some of what I covered above (and more that I haven't) happens. Others have had enough, their patience finally running out with this final straw for them and have left, perhaps for good.

In the meantime, I will still play here and there, waiting and seeing what will happen next.

Saturday, 14 October 2017

Finalement, le prix est à moi!


With the launch of World of Warplanes 2.0, there seems to be a giveaway celebration going on.

Announced here, I quickly collected the Corsair Promotion (after completing a few tasks to earn points for the whole reward) and then checked my email for a Bomb and Respawn 2.0 message (got something called the Carrier Bundle, not exactly sure what was deposited in my hangar from that).

I am sure I received some really great stuff, but there was one new acquisition that I couldn't wait to try out....THE FRENCH PLANE!

While others may have purchased one or more before now and some might have even collected them from Missions, I never got around to laying my hands on a single aircraft, until now. Not that I am a conscientious collector....but not having one of these "blue birds" made the fleet feel incomplete.

Then, still suffering giddy excitement, I flew the plane with reckless abandonment....